A Network Adventure
This week I rewrote a large swath of Istrolid network code. Oh boy was it long overdue! The network was taking way too much CPU to compute. Oh and some gifs...
View ArticleAn AI Adventure
This week I spent a lot of time thinking about AI, which is essential for replicating the experience of a symetrical multi player game in single player. I feel it is important for the game to succeed...
View ArticleUpdate: new UI mocks.
This week I tried to improve the UI. I feel like a substituted "a bag of words" with "mystery meat" icons. It looks visually better, but I am not sure if its an overall improvements. Any feedback is...
View ArticleSpace Ship Warp In Effect
So I was showing a game to a friend of mine, and he said, hey warp fx would make the game much better. And I was like yeah.. I totally forgot out the warp in fx. I need to add some thing right a way!...
View ArticleLine ♥ Move
I love "Line Move". Its very you draw the formation with right click, and then units follow the shape that you drew. Every RTS or RTT game should have this! Its a cool way to move units around the map,...
View ArticlePlaytest Sep 13: Continuous Collision Detection & Bug fixes!
Continuous Collision Detection For this play test I have implemented Continuous Collision Detection so that fast moving missiles will no longer pass through small or fast moving ships. This has been an...
View ArticleNew Nuke and Settings Screen
New part added the Shaped Warhead, which use pretty expensive and is used to damage large ships. It has no AoE and just damages things on impact. Think of it as a really large missile. You can build...
View ArticleWe need your vote on Greenlight!
Istrolid is a creative and competitive game where you design your own spaceships out of blocks and fight against others online. Vote for us and enjoy creative and action-packed gameplay that challenges...
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